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Duke Nukem 3D Walkthrough (E1)
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1997-09-16
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Duke Nukem 3D Walkthrough
E1 E2 E3 E4 français
Episode 1 (E1)
by Aris Paterakis
E1L01 - Hollywood Holocaust
* When the explosions calm down, go and shoot the fan once. Then jump
into the ventilation shaft.
* As soon as you land, turn to your right and kill the alien - your first
one!
* Next to the box where he jumped you from, there is a medkit. But that's
not all. Jump onto that box. See the wall ledge over the window?
Run-jump onto it. Then turn towards the ledge under the big ad.
Run-jump there. As you walk towards the ad, a platform will elevate,
carrying a RPG! Keep its ammo only for the special cases I'll tell you
below.
* Jump back down and go to the cinema ticket booth. See that crack in it?
Align yourself well from outside, activate the crosshair ("i") and
target that crack. Backup a little and launch a rocket with the RPG.
That will blow up a hole and you'll be entering the cinema.
Note: There is also a back entrance to the cinema, which you can easily
find by exploring the alley.
* Enter the cinema from the front. Clean each area methodically. When you
reach the bar, jump behind it. There are many things here:
- medkits visible.
- a cash machine that, when operated, opens a secret passage above and
to your right (you'll need the jetpack to go there, wait for now).
- a door with a shotgun behind it.
- an area with a Fire Extinguisher and an Atomic Health. (this area
becomes accessible when you walk into the room with the shotgun above).
Note: Try shooting one of these Extinguishers from far. Sometimes
blowing them reveals goodies, but it's rare. It's good to know though!
* Locate the passage closer to the bar (it has no door). Go there, it's
the bathroom. Kill any aliens that attack you.
* In the bathroom: After killing the enemies, if your health is below
100, you can increase it by... going to the toilet! Just try it.
Note: That will work once per level (in some levels twice). But if you
need more health revive, kick or blow a toilet, a urinal or a water
fountain, to create a little water spring. By clicking and holding the
action button on it, you can replenish a lot of your health. Slow, but
sure!
* At the back of the bathroom look for the ventilation panel. Jump there,
get the medkit, kick open the panel and enter.
* All the way through, kick the next panel and kill the monsters. See
that obstacle looking like a lowered elevator? Click on it and it will
open. This will bring you to the machine room.
* The machine room: Kill the badies and get the key. Activate the movie
machine by clicking that switch next to the window. If you please, you
can now type "dn1984" and the Apple/1984 commercial will play in the
cinema! Be aware though that this may slow down the gameplay.
* Target the low left corner of the screen and launch an RPG rocket. A
hole will open in the screen. Jump down (crouch/jump to fit in the
window) and get in that screen hole. Kill the bad guys and get the
goodies, that include a jetpack!
Note: At this step, I must note that having the jetpack, you can finish
the level without using the key! There are more interesting situations
like that in further levels.
Big-time advice: Keep that jetpack like a pot of gold; use it only when
it can make a real difference in your game. Like that secret area you
opened when you operated the bar cash machine: It would otherwise be
completely unaccessible, if you didn't have the jetpack. So get the
armor from that area now.
* To access your first Atomic Button (that nuclear symbol that when
clicked ends the level), there are 2 ways:
- The easy way (jetpack needed): Go from the outside, in the backyard,
where the cinema backdoor is. Look up. See that bridge? Use the jetpack
to fly onto it. Run to the Atomic Button, kick or shoot to shatter the
protecting glass and hit the button.
- The hard way (key needed): In one of the corners of the bar is an
elevator (marked "Arcade"). Take it up to the Video Games room. Blow
those barrels (cover yourself), then try the Video Game "Duke Nukem".
It opens a secret compartment with a Holoduke in it. Then, operate the
key on the Access Panel. Move ahead. Dead end? Not really. Walk
carefully towards the box. Be ready to move back as soon as the
explosions start. Kill the pigcops (crouch and use the shotgun, 2 shots
each). Advance, cross that bridge, break the glass and hit the Atomic
Button.
E1L02 - Red Light District
* In the porno magazine store the button combination is:
pushed - up - pushed
* In the small room outside the building requiring the yellow key, the
button combination is: up - pushed - pushed - up
* The blue key is inside a low closet in the bar
* In the dancing bar with the semi-nude dancers there is an entry to an
air shaft; you must get in there, but save as soon as you're in,
because the way out will be hard
E1L03 - Death Row
* The Blue key: Go to the room with the two rotors. Jump on the right one
(run-jump), then let turn around to jump to the second, let it twist
and turn to the room up. Save as soon as you're there, because there
are monstrers around the corner. The key is in a closet there. After
you get the key, you don't need to jump back to the rotors; just align
yourself towards the room where you came from and run to it.
* The Yellow key: It's easy to find the room where it is. TOO easy...
It's a trap. You have enough time though to make a run get the key and
even the ammo behind it and get out; but as soon as you run out, run
away; there will be one pigcop on each side of the exit waiting for
you.
* The Red key: With the yellow key you open the door to the outside.
Don't stay there and get killed; Once outside, just run to the foremost
left corner to get the red key, then return inside.
* The Cell Block force fields: With the red key open one of the red
access 2 doors (any will do). A pigcop is inside each. Get up in the
central room with the demon head hologram. Throw one of the switches in
the room. The walls around will turn and reveal a red door. It is not
the red door that is important! At exactly the opposite side of the
room there is now access to 2 new rooms. In each there is a pigcop and
a switch. These 2 switches disactivate the 2 Cell Blocks' force fields.
* The cells: Go to Cell Block 02 and throw the switch with the 4
positions until the most far door is open. Go there and kill the
monsters. There is a poster of a girl on the wall. Get IN it!
* The cave: Use pipebombs to blow two parts of the cave (look for the
cracks on the cave walls), one after the other. Continue until you get
to the pool
* Oxygen tank: You'll need to get that oxygen tank, so after you kill the
monsters, go around and get all there is to get, most importantly the
oxygen tank!
* Entering the submarine: Get in the water (use the "crouch" and "jump"
buttons to move vertically) and go down. The entrance to the submarine
is from directly under it! There are a couple of monsters there; kill
them and save just before going to the next mission. It's going to have
a tough start...
E1L04 - Toxic Dump
* Just as you start, dive and find the 3 buttons underwater; press the
top and the bottom buttons but let alone the middle one
* Turn around and get out through the door that opened. Get out of the
water, get on the land and go around to find the blue key (easy)
* With the blue key you enter the facility. Get in and go to the big
processing room. After you kill your enemies there, look up till you
find up high a laser trap. It will be on your way later, so blast it
with the RPG from below
* Look where the barrels are picked up by the metallic hand; pretend
you're a barrel, stand at the right spot and let the hand transport you
* Follow the barrels route and let a second metallic hand pick you up to
transport you across. The laser bomb trap that you blew up from below
would have killed you here!
* Follow the root until you see a room on your right; break the glass,
get in and kill the enemy; get the red key!
* If you want you can continue up and get some stuff inside two tubes;
else get down to the main room where you came from and use the red key
* This will reveal a gun that will shrink you; You need to be shrunk and
you need to be fast! As soon as you get shrunk, get in the right hole
on the floor and keep following the wall on your RIGHT! This will get
you in another room. Wait till you expand again, kill the enemy and
throw the switch.
* Now get shrunk again (there's another gun in this room) and run again
to the hole, this time keep following the wall to your LEFT!
* Good, you've made it halfway though the level now! Save before
continuing...
* In front of you a door has opened; enter it and get in the water. Get
out of the underwater window (fight when necessary), avoid or blow the
underwater mines (those thorny spheres attached to chains) and find
another underwater window like the one you came from. get in it
* Turn around looking outside. At the bottom right corner of the window
there is a switch. Throw it. This raises the water level.
* Get out of the water and onto the land. Get to the higher spot and
run-jump across. Kill the enemies and get to the place with the monitor
and the 2 switches.
* The switch under the number "02" is the one you need; pull it. If you
look in the monitor, you'll see that this opens an underwater door.
Forget about the other switch, it is not necessary (lowers back down
the water)
* Get in the water, get in the door that opened and blow the monsters
with the RPG. Get in the underwater window and turn around. There are 2
switches in the room: the one that you absolutely need to pull is again
the one at the bottom right corner of the window.
* This opens a new door in front of you and also releases more monsters
that you can blow away with the RPG again (else try the shotgun)
* Passing through the rotors: Save first! There is way to pass through
them; get in front of them and in the middle and prepare to run in
between them when the GREY PARTS passe! That's because the grey parts
are flat and let a space in between them
* When you pass, kill the enemies fast, get up, kill the aliens and get
on land. Time to save, 2/3 of this wild mission are done...
* Get in the water flow going downways, you'll fall into a big pool of
water. Lots of big mosnters there, use the RPG and the shotgun to
eliminate them ALL.
* Get out of the water and go to a (quite visible) control room. There is
a button there, push it. This opens a new room that you can see from
the window where you are. More monsters come out, kill them.
* The new place has a button. But no point going there, it's a point you
must activate from far (by shooting). Run up the water stream next to
it and jump onto a ledge on your right. Walk to its edge and onto that
metal platform. Save.
* Turn towards the button and switch to the pistol or the shotgun. It may
take a few tries before you get to hit the button.
* This makes the two platforms (the one you stand on and one across the
water pool) come and meet each other fast. You have just a fraction of
a second to walk onto the other platform as they meet. This will bring
you across to the other side. Save.
* Go around, kill the monster and get in the room. Save here. Press
escape, save as special-1 and press escape again to go back to the
game. Why? See below...
* You may not realize it but this is a very important point in the whole
game! From here you can actually continue to mission 5 (The Abyss)
where you'll meet the first boss OR go to the secret level (Launch
Facility)! After completeing the secret level, you'll go to level 5
anyway.
* Here's how to go to each:
o To continue to level 5: A good tactic is to make a wild run along
all this tunnel, without spoiling your ammo all the way to other
end where the level end button is. This level is history; prepare
for the next one!
o To go to the secret level: When you reach the rapid stream further
down, there is one wall on your left that is more enlightened than
the others. Try to blow it from far before reaching it with a
rocket and get into it. You'll see that the nuclear button there
is green instead of red. You may need to try a few times to
succeed in this, it is rather hard with the fast stream and the
many monsters.
E1L05 - The Abyss
* Get out, go to the right, open the door and get the boots
* Go down, find the canyon, move next to your left wall and you'll find
the blue key
* Go back to the beginning, open the blue access door, kill the pigcops
and enter (many medkits and a pigcop are in the shadows in there)
* Go along the path until you find a gap. Turn to your left and run/jump
across to a cave. Keep to your right wall till you get across from the
other side of the above gap. Run/jump across
* Move onto the St Andreas Fault and a big earthquake will be triggered.
Stay there till it ends.
* From here you have to go down far below; Locate the closest ledge with
an atomic health and jump there. Take the atomic health and jump to the
next closest ledge with an atomic health. Jump again from ledge to
ledge to gradually reach the bottom. Kill the monsters and replenish
your health
* Enter the cave. At the top it seems like there are many ways to go.
Save here, move onto the opening and kill all monsters that attack you.
* Look around you; you'll see:
o Stairs going down (where you came from)
o Next to it stairs going up (that's where you need to go, but not
yet!)
o A third direction. Go there.
* Don't jump down anywhere; just explore the place. You're looking for
the following things:
o boots
o a tomb with a hand (hand=switch) that opens a door to a medkit
o A waterfall; it's a secret passage, behind it there is ammo and a
fountain (clicking on a fountain replenishes your health,
remember?)
* Now go and take those stairs up we talked about
* You'll get to a ceremonial chamber. Take the atomic health and jump
down. Activate both switches; one will reveal an RPG, the other a
secret corridor. Save
* Take the corridor all the way, jump down and kill the monsters
* Now you're in a room with 3 switches and 1 mousehole...
* Click on the switch you can reach; it will raise stairs to the second
switch
* Go up the stairs and look out of the window; a new earthquake will be
triggered, revealing a disactivated shrinking gun.
* Go up to the 2nd switch and save. You may have to try many times to get
the next step right
* Click the switch, then run as fast as you can and try to jump on an
elevator that goes up to the 3rd switch!
* Once you're in front of the 3rd switch save. Click on it and a
shrinking ray will hit you and make you little. Jump down and go
through the mousehole. your work here is done!
* This will bring you back outside, next to that waterfall we saw earlier
* Go out to the red area. Jump onto the lava and run across. Don't stay
to fight there, just cross the lava, get on land and find a good spot
to fight. Kill all the monsters that attack you.
* From now on save that RPG ammo for the boss; use the shotgun instead
* Keep going; the only difficult part for a while will be a fragmented
bridge. Save befor e trying it. Activate crosshair pressing "I". You'll
need this to align well yourself from rock to rock. Just keep trying to
jump from rock to rock saving often.
* Keep going till you find a big round hole on the floor. Jump in and
save as long as you land
* Go around the area you fell in and get all the ammo you can, but don't
go through the door yet!
* Fighting the Boss:
o First Strategy
Switch to RPG, go through that door and approach the medkit in the
middle without reaching it yet. Save. Going further up will
trigger the arrival of the episode 1 boss! Locate him and fire all
rockets that you can, until he stops coming towards you. Run
around to avoid his fire and as he passes to the your half of the
room, pass to his and get the 2 atomic healths! If you're not too
damaged and he's not pounding you save. Keep being on the other
half of the room than the one he is. CROUCH up to the middle and
fire rockets at him. At a certain point, if you're lucky, he,ll
keep to the other half of the room long enough for you to kill
him.
o Second Strategy
Actually, there is an easier strategy. The doorto the boss,
doesn't have to close! The triggers to the boss arrival and the
door close are individual. All you have to do is approach
carefully the medkit and look at the floor around it from
different angles. You may notice a thin strip on the floor
beginning a little before the medkit and ending just at the end of
the corridor leading to the circular area. Go back and run/jump
this strip (or fly over it with the jetpack). This way the door
will remain open but the boss will come. Now blast him as he
appears with the RPG, if you get the chanc get the atomic healths
and then run jump again over the strip and get out the door. The
boss will follow, but when he reaches the door he'll be blocked
and won't be able to cross it (too low for him). Moreover the
explosives he'll be throwing will be hiting the door and won't
pass. You can blast him off with ease... BTW this boss needs about
25 direct RPG hits to die. If you run out of RPG ammo, use the
shotgun and the pipebombs.
* Congratulations! End of Episode 1!
E1L06 - Launch Facility (Secret level)
* Kill the enemies, then take the corridor on your right and move ahead
until you find your way blocked by a force field. In that area you will
find a pair of boots. Take them then go back to the beginning (you,ll
meet some more monsters).
* See that rotor in the water? Jump in and go behind it, you will find a
switch there; press it. It will stop the force field.
* Go and cross the door that was blocked before. A little further up
there is an Octabrain. Kill it, or dive into the water to get a shotgun
there. While you're underwater look around you, you,ll see something
looking like aretractable wall. Remember this for a little later.
* Move ahead, be careful, there are a couple of auto-guns pounding you.
The trick is to keep moving. Get the medkits and take the corridor that
goes upwards (there is no other choice)
* At the top of the corridor there are 4 buttons. The combination is
pressed-up-pressed-pressed
* Get in the door that enters and kill the monsters. There are 2 things
to do here:
o Get the blue key
o Press the switch in the room
* Remember that underwater blocked wall? You can go now (optional) to
find 2 atomic healths and shotgun ammo.
* That last button you clicked a bit above stoped the force field of door
"01". Go there and kill the monsters; Get the ammo, the atomic health
if you can and jump in to finish the rest of the monsters.
* Take the corridor going upwards; you'll find an RPG, then you'll fight
a couple of bad guys and finally you'll get to a room with ammo, a
medkit and the access panel for the blue key. Look out to see what
happens when you use the blue key.
* Go back down the corridor and take the other way. It will seem that
there are many ways to go; here's what to do. Don't go to the force
field door, that just leads back to where you came from. Take the other
way. You'll get in a big area with a small door and a big door. Save.
* Kill the pigcop guarding the big door, open the small door, kill all
the pigcops in there (carefull there), get the red key and press the
switch to open the big door. Save.
* Get out and kill all resistance, use 1-2 pipebombs ato get the pigcops
in that low area. That area will become very important later, but for
the time is useless
* Go to the left as you facing the rocket and take the elevator up. Take
the teleporter to inside the rocket, use the red key and ake the
teleporter back.
* Next to the teleporter there is a jetpack. Take that! You don't need it
here, but when you reach the last level of the episode 1, "The Abyss"
(E1M5) it can make your life MUCH easier, This jetpack may not seem
much to you, but this is your recompense for passing through this
level! Just look at "The Abyss" and you'll see what I mean. Very well
planned by the game designers; it is details like this that distinguish
a good game from a great one...
* Take the elevator down. Go into that low room we talked before and hit
the switch (it has just appeared). The rocket will be launched against
the aliens! Very impressive. The choice of the room down there was to
make sure that what you see looks good. If you'd be outside you'd be
seing the game limitations; smart move!
* In this area there was a red door, previously blocked. It's open now.
Take the elevator down, kill all the monsters and throw a switch to
open a door in that area. Save.
* There is an area reminding of the end of mission 4 ("Toxic Dump").
Indeed, you can run all the way to the end without fighting. Save (see
below) and then hit the switch!
* Where will you go from here? Normally to "The Abyss". But it did happen
to me ONCE to go to the super-secret, super-hard level, "Faces of
Death"! I have no idea why that happened or if it was meant to happen
at all, but I've never been able to repeat it...
E1L07 - Faces of Death (Super-secret level)
Credits go to Chester Schmidt who reported it and to Gale Wells for
supplying additional info
* "Faces of Death" is considered as E1L07
* There is no exit from it (no way to end the level)
* You can't access it normally through game-play (I did once however!)
* It is not meant to play for the story (since there is no exit), but it
is fun to play
* The way to play it is to press and hold "COMMAND" while you launch the
Duke Nukem application You'll get the choice to which level you want to
go, choose Episode 1, Level 7.
* There seems to be also an E1L08, but it is just a room, and nothing to
do.
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This Walkthrough is © 1997 Aris Paterakis
Duke Nukem 3D is a trademark of 3D Realms Entertainment
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